Cloud-native broadcast technology
We develop GPU-accelerated software for live broadcast, in two parts: a real-time graphics system, and a high-quality cloud processing workflow. Our customers are broadcasters, live sports production and content owners. We also provide engineering and consulting services in the same field.
A cloud-native graphics system that treats broadcast and the web as one problem. Designs come from the animation tools designers already use, so there is no proprietary authoring application to learn. One description renders on the GPU to professional video with full alpha and to the browser, driven by live data.
A high-quality processing workflow built on the open standards JPEG XS and TAMS: a JPEG XS decoder written in Rust that runs on both x86 and ARM, MPEG-TS and ISO BMFF containers, and a Premiere Pro plugin that edits live cloud recordings without downloading them first.
Broadcasters, rights holders and federations, live sports production companies, post-production, and cloud playout providers.
Founded by Jan Devos and Queency Lo. Jan was previously Head of Digital Technology at an international host broadcaster and still works on major tournament technology in 2026. Queency leads operations, contracts and client relationships. Arbutus is self-funded, based in Vancouver and works worldwide. Arbutus Media Technologies is a member of the NVIDIA Inception program.